Development Log June #1


Hello, everyone!

I’m excited to bring you the latest updates from our bustling development studio. Here’s what we’ve been up to and what you can look forward to: 

  • Completion of Static Renders for Susan's Event: I'm thrilled to announce that we have finished the static renders for the special event featuring Susan. These renders are set to bring her character to life in ways we've never seen before. We can't wait for you to experience the depth and detail we've put into these visuals. 
     
  • Animation Plans for Next Week: Looking ahead, next week will be focused intensely on animation. Our goal is to continuously improve the characters and scenes, ensuring they are the best they can be for our audience. This step is pivotal in enriching the storytelling and interaction within the game, striving to make the game world not just more alive, but also more captivating and immersive for our players. 
     
  • Postprocessing the Finished Renders: In addition to the animations, I also plan to postprocess the finished renders. This means refining the visuals, adjusting colors, and adding final touches that enhance the overall aesthetic of the game. Our aim is to ensure that every frame is polished to perfection, providing a visually stunning experience. 

As always, we're working hard to deliver the best possible content in the new version and minimize your wait time. 

Thanks for staying with us and we wish you a fantastic weekend ahead. Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; our survival depends on your vigilance.

Thank you for your support! Your enthusiasm and dedication are the true driving forces behind Project Atmosphere.  Yours truly, Dr. Mad and the crew.

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