Development Log March #2


Hello everyone!

It's been just over 10 days since our last update, and we're already deep into preparing the next one. Let me share with you what has been keeping me occupied over the last week.

  • Our game, a non-linear visual novel, features numerous variables that influence your journey and interactions with characters. Despite our testing efforts, catching every bug and error in such a complex environment is challenging. However, your feedback has been invaluable in quickly identifying and addressing these issues. I've dedicated some time to resolving problems from the latest update and want to express my gratitude for your swift and helpful responses.
  • I've created a comprehensive flowchart for the upcoming update's events and have made significant progress in drafting dialogues. Additionally, I've outlined a detailed plan for frame-by-frame rendering of the scenes for which dialogues are ready.
  • Looking ahead, my goal for next week is to complete the dialogue writing and then shift focus to scene posing and rendering.

That's all I have to update you on for now. Thanks for staying with us and we wish you a fantastic weekend ahead. Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; our survival depends on your vigilance.

Thank you for your support! Your enthusiasm and dedication are the true driving forces behind Project Atmosphere.  Yours truly, Dr. Mad.

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