Development Log January #4


Hello, everyone!

This week's development notes won't be very extensive. As you already know, last week we announced the exciting news that the launch of the new version is scheduled for February 16th. Since then, both I and the team have been working hard to ensure the launch happens on that date.

This week also marks the beginning of the testing phase for the changes made in the early days of the game. Our testing team is diligently working to identify all possible bugs and improvements. On my part, I am working tirelessly on the game's code and addressing any issues our testing team finds. Our goal is to provide you with the most polished version possible.

I would also like to remind you of a game mechanic that we believe many people are not fully aware of, and we'd like to bring it to your attention. This is the game's image gallery. The images in the gallery are organized by characters and unlock as you play the game. However, what's important to know is that some images are only unlocked by making specific decisions related to that character. Exactly what decisions these are a secret, and we encourage you to try and unlock all the gallery images.

Before we sign off, we want to give you a small gift. The image accompanying this post is from a new set in Jesse's gallery, where you can see her in the role of a secretary at a big company. We assure you; each image is more exciting than the previous one. Thanks for staying with us and we wish you a fantastic weekend ahead. Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; our survival depends on your vigilance.

Thank you for your support! Thanks to you this project exists and grows. Yours truly, Dr. Mad, on two feet, and the crew.

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