Development Log December #1


Hey, Guys!

Another Saturday's rolled around, and you know what that means – time to spill the beans on how my workweek played out. Here's the lowdown:

  • As mentioned before, we're spicing things up in our game. In the upcoming update, we're dropping our first mini-game, turning MC's battles into interactive and fun showdowns. I spent most of this workweek coding this mechanic and prepping the graphical interface. Everything's set, just gotta test it out and integrate it into the game.
  • I kept grinding on the code for the main events, and some of them are already fully cooked. Soon, we'll be kicking off testing for these events. The game is branching out into multiple paths, and your choices dictate the progress, so testing is a crucial phase in development.
  • I also carved out some time to work on translations. Events that have completed development are now transitioning into the translation phase.
  • Next week, I'm gearing up for a coding marathon on the remaining events. I'm on a mission to drop the update as soon as humanly possible!
  • That's the scoop for today. Wishing you an epic weekend!

Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io. Your vigilance is our lifeline. Thank you for your support! Thanks to you this project exists and grows. Yours truly, Dr. Mad, on two feet, and the crew.

Get project ATMOSPHERE

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.