Development Log November #3


Hey, folks!

Presenting the latest rundown of what we've been up to in the past week:

  • I did a thorough review of all the renders and animations we've prepped. Found a few glitches during the check, fixed 'em up. Also, spotted that one event was missing a handful of renders. Swiftly sorted out that little hiccup.
  • Code work is still in progress, going smooth with no hitches disrupting our flow.
  • In the upcoming update, we've decided to inject a bit of combat mechanics. Battle scenes seemed a bit dreary, almost always too predictable. In the next update, we'll be testing a new combat mechanic that'll look like a mini-game. We'll gather your opinions and feedback on this novelty and make the final call on whether to roll it out for real. Either way, for those not keen on mini-games in visual novels, you can toggle this mechanic off in the game settings.
  • We've almost nailed down the music for all the scenes. Just gotta prep the audio files, but that's a minor detail not even worth mentioning. With many romantic scenes in the upcoming update, the music will add a touch of spectacle and beauty. Still highly recommend playing our game with sound for a deeper immersion into the story.
  • I'll be grinding away on code for the entire next week. So, keep those fingers crossed for me.
  • As promised earlier, here are some preview images from the events of MC, Monica, and Phoebe.
  • That's all the news for today. Wishing you an awesome weekend ahead!

Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; your vigilance is our lifeline. Yours truly, Dr. Mad, on two feet, and the crew.

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