Development Log October #1


Hey, friends!

Well, it's time for another dose of updates from my humble abode, where I'm crafting this project.

First things first, I want to apologize for missing last week's update. There were some reasons behind it, and now I'm ready to spill the beans. I didn't want to talk about it earlier because I didn't want it to sound like I was asking for your help or anything. Today, I want to share this story with you because I want to spread my happiness and joy, as many of my troubles are behind me.

I worked as a photographer in a modeling agency for a long time, and everything seemed to be going well. I was making decent money, and I had promising prospects. But one day, returning from a shoot, I got into a severe car accident that nearly cost me my legs. Last summer, I finally had the second surgery... and thank the heavens, it went incredibly well and yielded a fantastic result. So now, I can (albeit with some difficulty) move around on my own two feet. You can't imagine what a blessing this is for me and all my loved ones.

I want to thank all of you for the support I've received from you, for your trust and patience. Without you, I'd have a tough time making it through. Your support gave me faith in myself and my strength.

I'm also grateful to my friends around the world, whom I've gained through working on the ATMOSPHERE project. Thank you for being there!

Special thanks to my buddy who has been helping and supporting me throughout this time. Dude, you believed in me when I was at rock bottom in my depression!

All these words are my happiness! The hope you've given me has not been in vain. There are still a few months of rehabilitation ahead, but I'm already on my feet, folks! I spent years in a wheelchair! Thanks to all of you!

Now, onto the development updates:

  • Over these days, I've pretty much wrapped up work on all the static scenes for the upcoming update. Don't let the numbers of ready renders and animation and other progress scales confuse you; they're all relative to the grand scheme, which has undergone some serious shifts during the work on this update. Of course, it's grown, as usual. So, all that's left is preparing a few dozen scenes for Phoebe's event, crafting reward renders, and designing new BIOS avatars. The static work is almost in the can!
  • I've continued tinkering with animations, and with the arrival of my new GPU, animations have significantly leveled up. This week, I've cranked out a few animations, each containing a whopping 360 frames. It's a record for me at this point. The initial animations in this project only had 15 frames... And yes, I'm definitely going back to revamp them!
  • I managed to squeeze in some coding time, though it's a minor part of the workload, but I've got to keep you in the loop about that too.
  • Next week, I plan to wrap up the static renders entirely and shift my focus to animations. There are just a few left to do, but crafting a good animation eats up an entire workday. Nevertheless, I'm charged up and in great spirits, so the work is moving swiftly, and most importantly, I'm really pleased with the results.
  • The jealousy survey for Yui is done. Admittedly, the results are pretty evident, but in the coming days, we'll do the customary vote count, weighted by your voices. We'll publish the survey results in a separate post, as usual.
  • Don't forget to sneak behind the scenes and check out the new previews I've shared for you. Preview #14 Day 23, Phoebe, LEWD Preview #13 Day 23, Phoebe

That's all for today, folks. Take care of yourselves. Stay plugged in.

Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; your vigilance is our lifeline. Yours truly, Dr. Mad, on two feet, and the crew.

Please follow us TwitterInstagram, and itch.io, this is important to us.

Thanks for all your support!
Have a great evening everyone!
Dr. Mad and team.

Get project ATMOSPHERE

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.