Development Log September #1


Hello fellas!

Latest development news:

  • Development status. The main focus of work this week was on Monica's event. I worked on a separate event in Monica's office. It seems that this update is already starting to come together with everything necessary for its upcoming release. We can now confidently say that the next update will be released towards the end of September - early October. However, as usual, there is always a risk of delay, but we will strive to meet these dates.

    Additionally, this week, a significant amount of time was dedicated to working on the early days of the game. I won't providedetailed information just yet - you will all find out soon. But I can definitely say that the next update will include some changes related to the beginning of the game - changes that many have requested. These changes go beyond simple code modifications, dialogues, or sequence adjustments - I'm referring to new HD renders...

    Furthermore, during this week, I also devoted time to addressing errors present in early reward arts with Jesse.
  • New trailer. You've probably seen our current trailer - it's quite outdated in terms of renders and graphics. We have made the decision to create a new one, and we already have the foundation for the trailer's script. Right now, we are brainstorming the visuals and presentation. We have already watched a dozen trailers from our fellow developers in the industry, but we may have missed something. So, if you have any examples of great trailers for VN genre games in mind, please feel free to share them on our Discord or leave the titles in the comments of this status post. Thanks.

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Thanks for all your support!
Have a great evening everyone!
Dr. Mad and team.

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