Development Log August #1


Hi, fellas!

Latest development news:

  • Development status. I'm still working on Monica and Phoebe's big event. Most of my time is still spent on posing and creating the interior. To avoid falling into the routine of repetitive work, I have diversified my workdays with different types of tasks, such as coding the first event for Yui and Amy. This is not the final code, as there will undoubtedly be changes to these events, but it's worth noting that the outlines of a new update are already appearing in the form of code. Additionally, during the analysis of the first event renders, we decide to added several renders that were missing for the variability of all story paths. Next week, I will continue working on Monica and Phoebe.
  • FAQ. Some more popular questions and answers...

    1: Mini-games – do you have plans for it?

    Answer: In short, yes - we plan to add a few non-demanding gameplay mini-games(for example, something related to fights), but nothing that would be mandatory or overly challenging for players. Our intention is to enhance the game by offering enjoyable diversions, rather than making them a mandatory and challenging part of the overall experience.

    2: SMART LEWD mechanics – whats next?

    Answer: Certainly, we have plans to continue evolving our SMART LEWD system. In the future, we intend to introduce separate parameters that will individually reflect erogenous zones for each character. These changes will have an impact on LEWD scenes and add unique features to our characters.

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Thanks for all your support!
Have a great evening everyone!
Dr. Mad and team.

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Comments

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Does codes and animations need to spend much more time than other work? I wonder.🤔😉

Most of the time in the development of VN games is dedicated to posing the characters in frames, as with every render, the character models need to be adjusted slightly (arms, legs, lips, fingers, etc.), and it requires hard work. Animations are also primarily based on posing.