​Development Log November #1


Hello, fellas!

It’s new week and here’s our last development log:

  • Static Renders and Animation. This week we finally managed to set up our render PC with the new GPU. We had some issues with the new video card, but we fixed them pretty quickly and things are running smoothly now. The render count has passed the 600 mark and everything else is running very well. The performance of the new GPU is apex fast and renders are becoming a significant step due to the time it takes to complete each render. At the end of the week we focused on creating animations, and the new GPU made it very easy, and more importantly, we can now create animations that are longer than 2 seconds. You will definitely feel it when the new update is released.
  • Story and Cast. Other important news lies in the area of the story. We've discussed it with our development team and decided to make some changes to our plans for the upcoming episode, in terms of story and cast. At this point, we don't want to reveal what changes have been made to the 0.4-P2 story, but we've decided to tell a bit more story in this episode. Don't worry, nothing will be cut, but we decided to freeze some events that we'd originally planned for the next update. You'll hear more about changes to this episode shortly.
  • Thank you to everyone who supported us at the Halloween Sale @ itch.io. We are really pleasantly surprised and appreciate your support. Once again, thank you very much.

That's it for today, we wish you a pleasant week.

As always – please follow us on Twitter, Instagram and itch.io, this will help our project grow faster.

Thank you for all your support!
Dr. Mad and team.

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